Love, Empathy, and Destruction
Halfway through Ender’s Game, Ender Wiggin tells Valentine, his sister, his views on love and hate: “In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.” This sentence can be said to sum up the paradox of Orson Scott Card’s novel: the deadliest warrior isn’t a warrior at all. Ender is a good, kind child who sincerely loves…read analysis of Love, Empathy, and Destruction
Games, Computers, and Virtual Reality
Ever since Orson Scott Card published Ender’s Game in the 1980s, he’s been praised for his book’s descriptions of “futuristic” technology. Critics point to Card’s interest in games, computers, and virtual reality and how, in the last thirty years, these things have all become increasingly important parts of life. Children develop a taste for combat by playing violent video games, journalists express their political views to millions over the Internet, and even in the military…read analysis of Games, Computers, and Virtual Reality
It’s no surprise that Ender’s Game deals extensively with the theme of a leadership. Almost all of the characters are in the military, so their very existence depends upon leading and following orders.
Early on, Card makes it clear that leadership can only be gained over time. When Ender arrives at Battle School, he has a hard time gaining his peers’ attention, let alone their loyalty—on the contrary, he’s bullied for his youth and because…read analysis of Leadership
Childhood and Growing Up
In interviews, Orson Scott Card has argued that adults simply don’t understand children. There was never a point in his life, he’s said, during which he felt like a “child”—in other words, he never thought in the simplistic, sentimental ways that children supposedly think. It’s no surprise that the author of Ender’s Game feels this way—there’s not a single child in the novel who thinks in the “simplistic terms” Card derides. Indeed, it takes us…read analysis of Childhood and Growing Up