Endgame

by

Samuel Beckett

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Meaning, Narrative, and Engagement Theme Analysis

Themes and Colors
Meaning, Narrative, and Engagement Theme Icon
Time, Progress, and Stasis Theme Icon
Misery and Suffering Theme Icon
Companionship, Dependency, and Compassion Theme Icon
LitCharts assigns a color and icon to each theme in Endgame, which you can use to track the themes throughout the work.
Meaning, Narrative, and Engagement Theme Icon

By any measure, Samuel Beckett’s Endgame is a confounding piece of theater. The actual events that take place in the play are very limited, since the entire production is confined to a single room in which a blind and wheelchair-bound man named Hamm has abstract, strange dialogue with his caretaker, Clov. Because little else happens, audience members find themselves searching for meaning in Hamm and Clov’s rambling conversations, which often allude to the fact that the world outside Hamm’s room has ended or turned to nothing. And yet, the stories and asides that each of these characters offer up never actually lead to a greater sense of meaning. In this regard, Beckett invites audience members to piece together an overarching narrative that simply doesn’t exist in the world of the play, since none of Hamm or Clov’s stories cohere in meaningful, cogent ways. In turn, audience members are left with nothing but the simple—but exceedingly strange—interactions that take place onstage. This then forces them to more directly interface with the play on its own terms, finding meaning or purpose only in what happens before them. Unable to cobble together a dominant message or even an understanding of the play’s context, there’s nothing to do but focus on what the characters experience line by line, moment by moment. Interestingly enough, then, Beckett’s refusal to build meaning and narrative in Endgame doesn’t necessarily estrange audiences from the play, but actually enables them to engage with it more immediately.

From the start of the play, Beckett presents the plot with no meaningful context or exposition, intentionally forcing the audience to engage with the play and derive meaning from it on their own terms as the plot progresses. While the play’s plot remains intentionally vague, though, it’s worth reviewing the bare facts of what happens. Hamm, a blind man who spends his time in a wheeled chair placed at the center of a bare room with two high windows, orders his caretaker, Clov, to complete various tasks for him, frequently disparaging him. As the play progresses, there emerges no clear reason why these characters—along with Hamm’s parents, Nagg and Nell, who live in trash bins beside his chair—are in this room, even if both Hamm and Clov often allude to the fact that the outside world has become nothing but a wash of blackish-greyness that is completely void of life. In this absence of context or meaning, the central conflict of the play becomes whether or not Clov will leave Hamm, a prospect that simultaneously entices and horrifies both characters; Clov constantly says, “I’ll leave you” without ever actually doing so, and Hamm fluctuates between convincing him to stay and telling him to depart. And yet, despite how much they talk about Clov leaving, neither of them—nor, of course, the audience—knows what it would even mean for Clov to leave, since it’s unclear what, exactly, lies beyond the confines of Hamm’s room. At one point, Hamm says, “Outside of here it’s death,” but he later observes that his own abode “stinks of corpses,” so it’s hard to say what difference it would make to Clov if he left or stayed. The only thing that remains indisputably clear is that Clov has been with Hamm for quite some time but might, at some point, leave. Everything else is left purposefully uncertain and ambiguous.

As Endgame progresses, it becomes obvious that Beckett has intentionally crafted a play that evades simple interpretation. And yet, he does make several narrative gestures, as if to inspire viewers not to give up the search for meaning altogether. For instance, Hamm tells a story that functions as a possible explanation for why Clov is in his service, saying that a man came to him many years ago and asked him to take in his son, who was sick and dying. However, Hamm never actually finishes his story, leaving audience members to infer that Clov was the sick boy, since Clov has already revealed that he first came to Hamm as a youngster. This is the only kind of “story” that Beckett lets creep into the narrative framework of Endgame, and though it does little to explain what has happened to the outside world or why Hamm and Clov are confined to Hamm’s bizarre abode, it gives viewers just enough information to make them reach for more. With little else to go on, though, they’re forced to pay close attention to the characters’ discursive conversations—conversations that might otherwise seem pointless to scrutinize.

To that end, Hamm and Clov often wonder about the purpose of their existence, as they wait around for something to happen—something that even they don’t seem to understand. When Hamm asks Clov what’s “happening,” Clov responds by saying, “Something is taking its course.” This answer is interesting because it infuses the play with a feeling of progression without actually specifying what this progression is. In other words, it builds the feeling of meaning without actually meaning anything at all. Indeed, the play is about nothing other than what the characters experience, even if they don’t firmly grasp what it is that they’re going through. In many ways, then, Beckett is stripping the art of theater down to its most basic parts. Because it is a representational artform, audience members expect actors and playwrights to convey an entire imaginative world using nothing but words and physical embodiment. Beckett, however, refuses to fully build this kind of world, thereby inviting—or forcing—viewers to actively participate in the meaning-making of the play. Consequently, Endgame is a thoroughly experiential play, one that can only be understood through its very meaninglessness, as it encourages viewers to invest themselves in a world that—much like the real world—they will never fully comprehend.

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Meaning, Narrative, and Engagement ThemeTracker

The ThemeTracker below shows where, and to what degree, the theme of Meaning, Narrative, and Engagement appears in each chapter of Endgame. Click or tap on any chapter to read its Summary & Analysis.
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Meaning, Narrative, and Engagement Quotes in Endgame

Below you will find the important quotes in Endgame related to the theme of Meaning, Narrative, and Engagement.
Endgame Quotes

CLOV: [fixed gaze, tonelessly] Finished, it’s finished, nearly finished, it must be nearly finished.

[Pause.]

Grain upon grain, one by one, and one day, suddenly, there’s a heap, a little heap, the impossible heap.

Related Characters: Clov (speaker), Hamm, Nagg, Nell
Page Number: 8
Explanation and Analysis:

HAMM: […] Enough, it’s time it ended, in the shelter too.

[Pause.]

And yet I hesitate, I hesitate to…to end. Yes, there it is, it’s time it ended and yet I hesitate to—

[he yawns]

—to end.

Related Characters: Hamm (speaker), Clov
Page Number: 9
Explanation and Analysis:

CLOV: Yes!

[Pause.]

Of what?

HAMM: Of this…this…thing.

CLOV: I always had.

[Pause.]

Not you?

HAMM: [gloomily] Then there’s no reason for it to change.

Related Characters: Hamm (speaker), Clov (speaker)
Page Number: 11
Explanation and Analysis:

HAMM: […] Why do you stay with me?

CLOV: Why do you keep me?

HAMM: There’s no one else.

CLOV: There’s nowhere else.

Related Characters: Hamm (speaker), Clov (speaker)
Page Number: 13
Explanation and Analysis:

CLOV: […] I’ll leave you, I have things to do.

HAMM: In your kitchen?

CLOV: Yes.

HAMM: What, I’d like to know.

CLOV: I look at the wall.

HAMM: The wall! And what do you see on your wall? Mene, mene? Naked bodies?

CLOV: I see my light dying.

Related Characters: Hamm (speaker), Clov (speaker)
Page Number: 19
Explanation and Analysis:

HAMM: [anguished] What’s happening, what’s happening?

CLOV: Something is taking its course.

Related Characters: Hamm (speaker), Clov (speaker)
Page Number: 20
Explanation and Analysis:

CLOV: […] [He gets down, picks up the telescope, turns it on auditorium.] I see…a multitude…in transports…of joy.

[Pause.]

That’s what I call a magnifier.

Related Characters: Clov (speaker), Hamm
Page Number: 36
Explanation and Analysis:

HAMM: We’re not beginning to…to…meaning something?

CLOV: Mean something! You and I, mean something!

[Brief laugh.]

Ah that’s a good one!

HAMM: I wonder.

[Pause.]

Imagine if a rational being came back to earth, wouldn’t he be liable to get ideas into his head if he observed us long enough.

[Voice of rational being.]

Ah, good, now I see what it is, yes, now I understand what they’re at!

[Clov starts, drops the telescope and begins to scratch his belly with both hands. Normal voice.]

And without going so far as that, we ourselves…

[with emotion]

…we ourselves…at certain moments…

Related Characters: Hamm (speaker), Clov (speaker)
Page Number: 40
Explanation and Analysis:

HAMM: I once knew a madman who thought the end of the world had come. He was a painter—and engraver. I had a great fondness for him. I used to go and see him, in the asylum. I’d take him by the hand and drag him to the window. Look! There! All that rising com! And there! Look! The sails of the herring fleet! All that loveliness!

[Pause.]

He’d snatch away his hand and go back into his comer. Appalled. All he had seen was ashes.

[Pause.]

He alone had been spared.

[Pause.]

Forgotten.

[Pause.]

It appears the case is…was not so…so unusual.

Related Characters: Hamm (speaker), Clov
Page Number: 52
Explanation and Analysis:

HAMM: […] Did you never hear an aside before?

[Pause.]

I’m warming up for my last soliloquy.

Related Characters: Hamm (speaker), Clov
Page Number: 86
Explanation and Analysis:

HAMM: […] Moments for nothing, now as always, time was never and time is over, reckoning closed and story ended.

Related Characters: Hamm (speaker)
Page Number: 92
Explanation and Analysis: