The Most Dangerous Game
by Richard Connell

The Most Dangerous Game: Foreshadowing 1 key example

Definition of Foreshadowing

Foreshadowing is a literary device in which authors hint at plot developments that don't actually occur until later in the story. Foreshadowing can be achieved directly or indirectly, by making... read full definition
Foreshadowing is a literary device in which authors hint at plot developments that don't actually occur until later in the story. Foreshadowing can be achieved... read full definition
Foreshadowing is a literary device in which authors hint at plot developments that don't actually occur until later in the... read full definition

Key Examples in The Most Dangerous Game

Foreshadowing
Explanation and Analysis—An Unsettling Island:

Connell makes ample use of foreshadowing in the opening pages of "The Most Dangerous Game," setting in motion the unsettling mystery surrounding Ship-Trap Island. It all begins when Rainsford struggles in the water after falling from his boat:

Rainsford heard a sound. It came out of the darkness, a high screaming sound, the sound of an animal in an extremity of anguish and terror. He did not recognize the animal that made the sound; he did not try to; with fresh vitality he swam toward the sound.