LitCharts assigns a color and icon to each theme in The Mysteries of Udolpho, which you can use to track the themes throughout the work.
Marriage, Love, and Inheritance
The Wonders of Nature
Mystery and Superstition
Mortality
The Value of Education and Art
Summary
Analysis
Meanwhile, Count De Villefort and Blanche stay for two weeks at the chateau of Baron St. Foix and have a pleasant time. After their visit, they head to La Vallée, traveling until it gets dark and gloomy that evening. Blanche recalls a poem Emily gave her about bats. Chevalier St. Foix has come along with them for the journey. Eventually, they reach a point where they don’t think they will be able to make it to an inn, so they start a fire to rest under the moonlight.
With this chapter, the story comes full circle. What began as a journey with St. Aubert, Emily, and Valancourt, now has a parallel journey at the end with characters who correspond to them: Count De Villefort (in St. Aubert’s role), Blanche (as Emily), and Chevalier St. Foix (as Valancourt). There are many such patterns that repeat through history in the story, such as how Emily bears a strong resemblance to the Marchioness de Villeroi.
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Count De Villefort, Blanche, and Chevalier St. Foix contemplate the misty cliffs that surround them. Later, they continue walking under the moonlight, proceeding along a narrow path. Eventually one of the servants with them discovers a huge gate that seems to be part of a ruined fortress. The Count decides they should spend the night there.
The ruined fortress is yet another example of a decaying, foreboding old building in the story. The darkness of the setting, with the only light being moonlight, further contributes to the atmosphere of uncertainty and unease around the travelers.
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As the travelers approach the fortress, they come across some strangers there who appear to be hunters. Count De Villefort introduces himself, in order to show that he is not a bandit. He asks to be let through the fortress gate. A man with a spear doesn’t want to let them in, but another man says they’re welcome to enter. Blanche has a bad feeling and wants to leave.
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Count De Villefort, Blanche, and Chevalier St. Foix sit around a fire with the men from the fortress. The Count comments on what a pleasant life the hunters seem to have. The hunters want to take their guests to their rooms, but Blanche distrusts them and wants to stay by the fire. The hunters insist, but as they’re leading everyone to their new room, Blanche gets lost in the dark fortress.
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Blanche stumbles along in the dark and tries to follow the sound of voices she hears. When she gets close to some of the hunters, she overhears one of them talking about killing some of their guests and letting the others go. The other, however, recommends killing them all to be safe. They plan to use poison. It turns out these men aren’t hunters but smugglers—and robbing their new guests offers the prospect of a bigger payday than any typical smuggling job.
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While Blanche is trying to stealthily avoid the smugglers, she trips, drawing their attention. They catch her and ask what she’s overheard. Blanche offers the men all her money if they just return her to the others. All of a sudden, in the distance Blanche hears gunshots and the clash of swords. She faints.
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When Blanche recovers, she sees that Chevalier St. Foix has been badly injured. She thinks at first Count De Villefort is taking care of him, but to her surprise, it’s Ludovico tending to the chevalier. The Count eventually arrives and tells everyone to gather in one place so they can leave. He reveals that the smugglers have all been locked in the dungeon. The travelers leave the fortress, and the Count asks Ludovico to explain how he disappeared from the house and ended up with the smugglers.
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