The Natural

by

Bernard Malamud

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The Natural: Batter Up! Part 5 Summary & Analysis

Summary
Analysis
Hobbs plays well at the game that day, despite his injury, and leads the Knights to a second-place position in the league. After the game, Hobbs meets Memo, who lies to him about her breast injury, telling him that she has been to the doctor (though he is sure she has not). Hobbs feels restless and bitter about Memo, yet he continues to dream about her, imagining her breast bruised green—but still desirable.
Hobbs cannot stop himself from trying to pursue Memo, even though he realizes that she is not truthful or loyal; he continues to see her as the pinnacle of success, a status marker for his life as a baseball celebrity, despite numerous red flags and even negative emotions toward her.
Themes
Femininity, Stereotypes, and Destruction Theme Icon
At the next game, Hobbs plays badly, entering into a severe batting slump; he becomes obsessed with finding out if he caused a hit-and-run accident during the night on Long Island, but he cannot find any mention of a similar incident in the newspapers. Even with Wonderboy, Hobbs continues to bat poorly, and he becomes worried about his own abilities. Red tells Hobbs that he needs to “relax” to play better, while Pop urges him to stop hitting “bad,” or poorly pitched, balls and to consider bunting balls to get on base. Hobbs proves to be a bad bunter, however, and refuses to give up Wonderboy, which Pop speculates might be contributing to his slump.
As Hobbs becomes distracted by various pursuits—Memo, figuring out whether the boy and the dog were real (failing to realize that they represent a version of himself from the past)—he falls into a batting slump. Both Wonderboy and his own skills fail him, foreshadowing his later, and ultimate, defeat.
Themes
Ambition, Failure, and the American Dream Theme Icon
Memo and Hobbs rarely see each other during this period, though when they meet briefly, she suggests that he consult a fortune-teller in Jersey City, Lola, whom Bump used to visit during his own slumps. The fortune-teller once told Bump that he would be left money by someone, and his father died and left him property shortly thereafter. Lola, “a fat woman of fifty,” tells Hobbs that he will “meet and fall in love with a darkhaired lady,” but is unable to reveal anything more about his future.
According to the fortune-teller—another one of the Knights’ superstitions, which they rely on instead of their own skills and training—Hobbs’s future is tied to a woman, again demonstrating the powerful impact of women on Hobbs’s life and actions.
Themes
Femininity, Stereotypes, and Destruction Theme Icon
Disappointed with his visit to Lola, Hobbs tries a few superstitious practices “to see how they would work;” his teammates revive their own superstitions as well. Nonetheless, the team continues to lose games, and many of Hobbs’s teammates blame him wholeheartedly; the Knights’ fans also lose confidence in the players and start to heckle Hobbs when he is up to bat. Even Pop becomes hostile toward Hobbs and benches him until he promises to give up Wonderboy.
Hobbs’s downward spiral continues, and his stubbornness does not help: he resolutely refuses to give up Wonderboy (though Pop encourages him to), thus further alienating himself from Pop and the rest of the team. Hobbs’s headstrong determination begins to prove harmful, inhibiting his own success. This series of changes also reveals that the mythic power of Hobbs and Wonderboy may have been illusory all along.
Themes
Ambition, Failure, and the American Dream Theme Icon
Mythology, Heroism, and Stardom Theme Icon
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Hobbs wakes up in the locker room after being benched and is “paralyzed” by longing—for a “friend, a father, a home to return to.” He imagines getting on a train and throwing Wonderboy out of the window after the first stop; years later, as an old man returning to the city, he would look in the mud to see if it was still there. In the train that he imagines, Hobbs feels safe, and he laughs out loud; he then gets up from the locker room bench, wraps Wonderboy in flannel, and wanders through the streets of New York, disoriented and doubtful.
Once again, Hobbs dreams of returning “home,” feeling trapped and isolated by his own ambition; he imagines the release he might feel upon giving up Wonderboy and even briefly envisions himself as an old man who has chosen to live away from the city—away from a world of vice and excess. Nonetheless, Hobbs does not surrender Wonderboy: his dreams of becoming the greatest ever player in baseball are still too powerful.
Themes
Ambition, Failure, and the American Dream Theme Icon
Quotes
Hobbs returns to his hotel, and in the hallway, he feels a “driblet” of fear, afraid to enter his room. The telephone inside rings, and he opens the door; something moves in the corner of the room, and when he turns on the light and walks into the bathroom, he hallucinates Bump’s face in the mirror. His own face returns, and he feels “an oppressive sadness” about his future.
Hobbs’s fear of entering his hotel room brings back memories of his encounter with Harriet (she phoned him shortly before shooting him, which makes the telephone ringing in his room seem strange and eerie). This fear combines with his own anxiety about living in Bump’s shadow—he sees Bump’s face instead of his own—and leaves him nervous and uncertain about his own future: Hobbs is slowly self-destructing, unable to figure out how to move past his traumas and forward in life.
Themes
Ambition, Failure, and the American Dream Theme Icon
Femininity, Stereotypes, and Destruction Theme Icon
The Knights travel to Chicago for a game against the Cubs, and Pop cracks down on the team, insisting that they follow strict rules about conduct. Pop has invited Memo to the game, assuming that Hobbs has decided to stay away from her; Memo declines the invite. On their way to a hotel in a cab, Red notices that a black Cadillac is following the cab in which he, Pop, and Hobbs are riding. Pop explains that the Cadillac belongs to a private eye he hired to watch Hobbs, and that the detective was supposed to stop working a week before.
Pop’s hiring of a private eye to follow Hobbs suggests his suspicions about Hobbs’s behavior: by hanging out at clubs, gambling, and paying more attention to Memo, Hobbs is becoming susceptible to vice, distracting him from the sport and contributing to his slump.
Themes
Ambition, Failure, and the American Dream Theme Icon
Baseball and American Vice Theme Icon
When the men reach their hotel, a “frantic”-looking man, Mike Barney, runs up to them and asks Hobbs if he will win the Knights’ next game for his sick child, who idolizes Hobbs. Hobbs is bewildered and “bitterly” responds that he is hitting poorly. Ultimately, though, promises to do the best that he can.
Mike Barney views Hobbs, a famous sports star, as a superhero with mythic status. Ironically, though, Hobbs is deeply flawed, and it seems impossible that he might heal Barney’s child by performing well in the game.
Themes
Mythology, Heroism, and Stardom Theme Icon
During the game, Hobbs—still benched by Pop—thinks about the “kid in the hospital,” imagining the triumphant feeling of healing the boy by “clobbering a lone one into the stands” during the game. For some reason, he feels better in his body than he has in a while, and he feels that things might go well for him if he were able to play. Hobbs spots a young black-haired woman in the stands and is intrigued by her; she wears a red dress and a white flower on her bosom, and she seems to be craning her neck to look at him in the dugout.
For once, Hobbs is motivated by something outside of himself: the prospect of healing Mike Barney’s child makes him feel more confident in his abilities, though he is again distracted by a woman. This time, though, it is not Memo but Iris, who proves to be a good omen for Hobbs.
Themes
Ambition, Failure, and the American Dream Theme Icon
Femininity, Stereotypes, and Destruction Theme Icon
The Cubs and the Knights are tied. Hobbs feels that he wants to help Mike Barney’s boy, but that he won’t be able to hit well without Wonderboy. Begrudgingly, Pop asks Hobbs to go play with “any decent stick.” Hobbs refuses. In the stands, the woman in the red dress rises; she bows her head to the dugout, as if trying to “communicate something she couldn’t express,” but Hobbs doesn’t notice her. The game proceeds poorly, and Mike Barney, watching in the stands, does “exercises of grief,” disturbing Hobbs, who places Wonderboy on the bench and stands before Pop. Pop allows him to bat with Wonderboy.
Though Hobbs doesn’t notice Iris the second time, her presence serves as a subtle impetus for Hobbs, seeming to inspire him to ask Pop to play with Wonderboy. Even when he isn’t aware of their influence on him, Hobbs’ss life and actions are connected to the women characters who surround him.
Themes
Femininity, Stereotypes, and Destruction Theme Icon
Hobbs goes to bat and strikes out twice. The woman in the stands rises for the third time, and a photographer takes a picture of her; she is around thirty, perhaps older, and is ”built solid.” She refuses to give the photographer her name or explain why she is standing. Hobbs steals a look at her and begins to feel that she is standing for him. He bats for the third time and succeeds, hitting a spectacular home run. The woman puts on her gloves and leaves while Hobbs circles the bases.
In comparison to the ethereal, elusive Memo—whose very name suggests memory and evokes her own lack of substance—Iris is “solid,” loyal and steadfast. Hobbs realizes that she is supporting him, and his luck turns around immediately (again suggesting the influence of women on his life).
Themes
Femininity, Stereotypes, and Destruction Theme Icon