Setting
The Three-Body Problem
by Liu Cixin

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The Three-Body Problem: Setting 1 key example

Definition of Setting

Setting is where and when a story or scene takes place. The where can be a real place like the city of New York, or it can be an imagined... read full definition
Setting is where and when a story or scene takes place. The where can be a real place like the city of New York, or... read full definition
Setting is where and when a story or scene takes place. The where can be a real place like the... read full definition

Key Examples in The Three-Body Problem

Setting
Explanation and Analysis:

Perhaps the most unconventional setting Cixin Liu presents to readers in her novel is virtual reality: the game-play space users occupy within the Three Body game interface. In The Three-Body Problem, virtual reality serves to augment the human imagination, allowing those who play the game to explore radical ideas and chaotic scenarios without reality's immediate physical consequences.