Through the Looking-Glass

by

Lewis Carroll

Teachers and parents! Our Teacher Edition on Through the Looking-Glass makes teaching easy.
Themes and Colors
Youth, Identity, and Growing Up Theme Icon
Adulthood and the Adult World Theme Icon
Rules and Etiquette Theme Icon
Sense, Nonsense, and Language Theme Icon
LitCharts assigns a color and icon to each theme in Through the Looking-Glass, which you can use to track the themes throughout the work.
Rules and Etiquette Theme Icon

Through the Looking-Glass is framed as a chess game. Carroll includes a diagram and a list of moves in the introduction to the novel, and Alice's journey as a pawn more or less follows the moves laid out in the introduction. While framing the novel in terms of chess might suggest that Looking-glass World is built on a similar foundation of rules and etiquette, Carroll goes to great lengths to show that this isn't true: while some things in Looking-glass World are in reverse, for example, plenty more aren't. Other rules seem similarly arbitrary, are short-lived, or are very uncomfortable for Alice. In this way, the novel takes issue with the rules governing society as a whole and reminds the reader that the rules of the real world are, in many cases, just as silly as those at work in Looking-glass World.

By organizing Through the Looking-Glass around the motif of chess, Lewis Carroll creates the initial understanding that Alice's journey is going to be rational and predictable. Once Alice joins the game of chess as a pawn, she moves as a pawn does: she begins on the Second Square and—as pawns can move two squares in their first turn—moves quickly to the Fourth Square, before proceeding as anticipated to the Eighth Square, where she becomes a queen. While not entirely essential to understanding the story, a basic understanding of the rules of chess allows the reader to better interpret certain characters' qualities or actions. Knights, for example, move in an L shape in chess, which explains why the White Knight continually falls off his horse—he literally cannot move in a straight line. Queens, meanwhile, can move anywhere on the board and as many squares as they'd like, which is why Alice runs into the Red Queen and the White Queen multiple times in various places. Similarly, the brooks that Alice crosses symbolize crossing over into a new square, which, in many versions of the novel (including the one used in this guide), is noted visually by a line break and a collection of small stars. However, despite offering the reader and Alice these touchstones that seem like they should give the story clear boundaries, the actual rules of play and etiquette that Alice encounters are far less clear. In many cases, Alice has a hard time understanding the rules she's subject to and struggles to follow them.

Though Alice has an argumentative, streak, she is, at heart, a polite child who wants to make others feel comfortable. But because the etiquette of this world is so unclear and even absurd, this ultimately proves extremely difficult, both for Alice and for those she encounters. For Alice, one of the most annoying things that keeps happening to her is that the beings she encounters ask her to sit and listen to them recite poetry. Alice feels unable to decline these requests and so hears such poems as "Haddocks' Eyes" and "The Walrus and the Carpenter"—poems that, though entertaining for the reader, do nothing for Alice but slow her down. With these poetry recitations in particular, the novel suggests that while politeness and etiquette may be systems designed to smooth social interactions, they can also very easily be co-opted to work only in one person's favor: if she wants to be polite, Alice is a captive audience.

Despite suggesting some obvious rules within the novel (Alice recognizes that she's in a chess game, for example, and suspects that things might be backwards since she's in Looking-glass World), Carroll ultimately makes it clear that these rules aren't especially useful to Alice, since they're limited in scope and applied inconsistently. Alice first discovers that things are backwards in Looking-glass World as she attempts to reach the top of the hill in the garden to look around. When Alice aims for the hill she inevitably ends up back at Looking-glass House; when she aims for the house, she reaches the hill. The Red Queen then introduces Alice to the idea that in order to stay still in Looking-glass World, one needs to run very fast. However, these and other rules only apply sometimes. Alice is, for the rest of the novel, able to aim for the Eighth Square and get there by walking. While these inconsistencies certainly make the case that rules and etiquette are silly and subjective, the way that Alice must struggle to adapt to whatever rules come at her also suggests a more far-reaching conclusion: in a frustrating world where rules and regulations might make little sense, being able to adapt is a useful skill that will serve anyone well, whether in Looking-glass World or in the real world.

Related Themes from Other Texts
Compare and contrast themes from other texts to this theme…

Rules and Etiquette ThemeTracker

The ThemeTracker below shows where, and to what degree, the theme of Rules and Etiquette appears in each chapter of Through the Looking-Glass. Click or tap on any chapter to read its Summary & Analysis.
How often theme appears:
chapter length:
Get the entire Through the Looking-Glass LitChart as a printable PDF.
Through the Looking-Glass PDF

Rules and Etiquette Quotes in Through the Looking-Glass

Below you will find the important quotes in Through the Looking-Glass related to the theme of Rules and Etiquette.
Chapter 2: The Garden of Live Flowers Quotes

"Where do you come from?" said the Red Queen. "And where are you going? Look up, speak nicely, and don't twiddle your fingers all the time."

Alice attended to all of these directions, and explained, as well as she could, that she had lost her way.

"I don't know what you mean by your way," said the Queen: "all the ways about here belong to me—but why did you come out here at all?" she added in a kinder tone. "Curtsey while you're thinking what to say. It saves time."

Related Characters: The Red Queen (speaker), Alice
Page Number: 140
Explanation and Analysis:

"Have a biscuit?"

Alice thought it would not be civil to say "No," though it wasn't at all what she wanted. So she took it, and ate it as well as she could: and it was very dry: and she thought she had never been so nearly choked in all her life.

Related Characters: The Red Queen (speaker), Alice
Page Number: 143
Explanation and Analysis:

"—the Sixth belongs to Humpty Dumpty—But you make no remark?"

"I—I didn't know I had to make one—just then," Alice faltered out.

"You should have said," the Queen went on in a tone of grave reproof, "'It's extremely kind of you to tell me this'—however, we'll suppose it said—"

Related Characters: The Red Queen (speaker), Alice
Page Number: 144
Explanation and Analysis:
Chapter 4: Tweedledum and Tweedledee Quotes

Alice did not like shaking hands with either of them first, for fear of hurting the other one's feelings; so, as the best way out of the difficulty, she took hold of both hands at once: the next moment they were dancing round in a ring.

Related Characters: Alice, Tweedledee, Tweedledum
Page Number: 158
Explanation and Analysis:
Chapter 5: Wool and Water Quotes

"Well, I don't want any to-day, at any rate."

"You couldn't have it if you did want it," the Queen said. "The rule is, jam to-morrow and jam yesterday—but never jam to-day."

"It must come sometimes to 'jam to-day,'" Alice objected.

"No, it ca'n't," said the Queen. It's jam every other day: to-day isn't any other day, you know."

Related Characters: Alice (speaker), The White Queen (speaker)
Page Number: 171
Explanation and Analysis:
Chapter 6: Humpty Dumpty Quotes

"As to poetry, you know," said Humpty Dumpty, stretching out one of his great hands, "I can repeat poetry as well as other folk, if it comes to that—"

"Oh, it needn't come to that!" Alice hastily said, hoping to keep him from beginning.

"The piece I'm going to repeat," he went on without noticing her remark, "was written entirely for your amusement."

Alice felt that in that case she really ought to listen to it; so she sat down, and said "Thank you" rather sadly.

Related Characters: Alice (speaker), Humpty Dumpty (speaker)
Page Number: 189
Explanation and Analysis:
Chapters 9-10: Queen Alice; Shaking Quotes

Everything was happening so oddly that she didn't feel a bit surprised at finding the Red Queen and the White Queen sitting close to her, one on each side: she would have liked very much to ask them how they came there, but she feared it would not be quite civil.

Related Characters: Alice, The White Queen, The Red Queen
Related Symbols: Alice's Crown
Page Number: 220
Explanation and Analysis:

"What impertinence!" said the Pudding. "I wonder how you'd like it, if I were to cut a slice out of you, you creature!"

It spoke in a thick, suety sort of voice, and Alice hadn't a word to say in reply: she could only sit and look at it and gasp.

"Make a remark," said the Red Queen: "it's ridiculous to leave all the conversation to the pudding!"

Related Characters: Alice (speaker), The Red Queen (speaker), The Pudding (speaker), The White Queen
Page Number: 230
Explanation and Analysis: