Zero Hour

by

Ray Bradbury

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Joseph Connors Character Analysis

Joseph Connors is a twelve-year-old boy in the neighborhood who wants to play the Invasion game with Mink and the younger children. Mink prevents him from participating, claiming he is too old to play and would just laugh at them. Although Joseph’s desire to play is genuine (he asks Mink several times if he can play and is dejected when he finally gives up), he illustrates the younger children’s fear of not being taken seriously by someone older than them—even if that someone is just twelve years old.

Joseph Connors Quotes in Zero Hour

The Zero Hour quotes below are all either spoken by Joseph Connors or refer to Joseph Connors. For each quote, you can also see the other characters and themes related to it (each theme is indicated by its own dot and icon, like this one:
Impressionability and Manipulation Theme Icon
). Note: all page numbers and citation info for the quotes below refer to the Simon and Schuster edition of Zero Hour published in 1949.
“Zero Hour” Quotes

“I wanna play,” said Joseph.

“Can’t!” said Mink.

“Why not?”

“You’d just make fun of us.”

“Honest, I wouldn’t.”

“No. We know you. Go away or we’ll kick you.”

[…]

Joseph showed reluctance and a certain wistfulness. “I want to play,” he said.

“You’re old,” said Mink firmly.

“Not that old,” said Joe sensibly.

“You’d only laugh and spoil the Invasion.”

Related Characters: Mink Morris (speaker), Joseph Connors (speaker), Drill
Page Number: 256
Explanation and Analysis:
Get the entire Zero Hour LitChart as a printable PDF.
Zero Hour PDF

Joseph Connors Character Timeline in Zero Hour

The timeline below shows where the character Joseph Connors appears in Zero Hour. The colored dots and icons indicate which themes are associated with that appearance.
“Zero Hour”
Impressionability and Manipulation Theme Icon
Adults vs. Children Theme Icon
Imagination and Logic Theme Icon
...their various tools and kitchen gadgets. One of the older kids in the neighborhood, twelve-year-old Joseph Connors, runs up and asks to play. Mink tells him to go away, as he’s... (full context)
Adults vs. Children Theme Icon
Peace, War, and Alien Invasions Theme Icon
Imagination and Logic Theme Icon
When Joseph leaves, the younger kids go back to their game. Mink makes an “apparatus” with the... (full context)