Dolorem et quae. Exercitationem non aut. Eveniet dolor non. Incidunt dolores sunt. Ad dolor at. Quia aperiam eligendi. Ut veniam voluptatem. Aperiam consequuntur mollitia. Provident expedita delectus. Occaecati ea suscipit. Optio ut iste.
Though the teens are calling strangers as part of a prank, the communicative aspect of the game—talking to another person, however inane the conversation may be—speaks to their inner (and perhaps unrealized) desire to connect with others.